In this interview with composer Yuzo Koshiro he recounts his early days at Falcom, the Megadrive, and some of his recent work like Legend of Oasis and Shenmue.
This short interview with Masashi Ikeda, director of the Night Warriors OVA, offers a few remarks about working with Capcom and how the project began.
In this SkyGunner roundtable interview from 2001, sourced from the GSLA archive, the PixelArts team discusses the making of their well-loved PS2 cult classic.
In this lengthy 1997 interview, designer Takatsuna Senba discusses his legendary arcade developments at Taito, including Gun Frontier, Metal Black, and Dino Rex.
This Final Fantasy XI interview with director/writer Kenichi Iwao was originally featured in the FFXI Story Ultimania mook.
This short interview with the in-house SNK sound team known as Shinsekai Gakkyoku Zatsugidan originally appeared in Neo Geo Freak magazine.
This lengthy Ace Attorney 3 interview from 2004 with director Shu Takumi covers the development of the characters and stories from the original trilogy.
These Final Fantasy IV interviews from 1990-1991 chronicle the game’s development and explain what happened to the planned Famicom version of FFIV.
This 1997 interview with composer Keiichi Suzuki focuses on his experience writing the music for Kenji Eno’s sound novel Kaze no Regret and the Mother games.
This moon developer interview was originally featured in the “Moon: Official Book” printed in 1997, and focuses on the backstory of the characters and world,