In these Bushido Blade interviews, the devs discuss their ideas about fighting games, the challenges of designing arena maps, and some surprising influences.
These two PoPoLoCrois interviews cover the making of Sugar & Rockets’ heartwarming (but often overlooked) RPGs for the Playstation.
In this Aconcagua interview, director Hiromichi Takahashi is joined by two other staff to discuss the making of their late PS1 adventure game.
This historical Thexder interview from 1985 was originally featured in BEEP magazine and explores the making of Game Arts’ classic mecha sidescroller.
The first of these two Suikoden II interviews appeared in Dengeki Playstation; the second comes from the Japanese Gensou Suikoden II 108 Stars Character Guide.
These two Dragon Quest VI interviews (one pre-release and one post-release) were originally featured in Famicom Tsuushin magazine.
These mini-interviews with four up-and-coming developers from Famicom Tsuushin present a neat snapshot of the thinking surrounding RPGs in 1993.
These Super Mario Sunshine interviews feature a candid discussion between producers Shigeru Miyamoto and Takashi Tezuka and director Yoshiaki Koizumi.
This lengthy Minish Cap interview with director Hidemaro Fujibayashi and producer Eiji Aonuma originally appeared in Nintendo Dream magazine.
This pre-release Metal Gear Solid interview with director Hideo Kojima originally appeared in Famitsu Weekly magazine in early 1997.