This moon developer interview was originally featured in the “Moon: Official Book” printed in 1997, and focuses on the backstory of the characters and world,
This early interview with Thinking Rabbit founder and amateur-turned-pro developer Hiroyuki Imabayashi first appeared in the 12/83 issue of LOGiN magazine.
This Kirby: Nightmare in Dream Land interview was originally featured in Nintendo Dream in 11/2002, and covers the development team’s creative design process.
Legendary Capcom creator Shinji Mikami discusses Resident Evil and his gaming philosophy in this lengthy interview from 2000.
This interview with pioneering creatives Kenji Eno and Gunpei Yokoi was originally featured in an “Eno-themed” special edition of Game Hihyou in 1996.
Bahamut Lagoon – 1996 Developer Interview This short Bahamut Lagoon interview first appeared in Dengeki SFC magazine. Produced during Square’s golden age, the dragon-centric SRPG remains largely unknown in the west (though a new fan translation was released in 2021). As far as interviews go it’s a nuts-and-bolts affair covering design, favorite characters, and development… Continue reading Bahamut Lagoon – 1996 Developer Interview
These two short interviews, with Cave devgroup leader (and Toaplan alumni) Toshiaki Tomizawa and composer Manabu Namiki, cover the gameplay and music design of Ketsui.
This Shikigami no Shiro II interview originally appeared in the Official Setting Materials book published by Famitsu in 2003.
This Densha de GO! interview from 1997 was originally featured in Gamest and focuses on the conception and design of this unique train simulation arcade game.
In this Ocarina of Time interview, producer Shigeru Miyamoto’s pontificates on the game’s design choices, gameplay changes, and interactivity in 3D games.