Originally published in the Japanese Dreamcast Magazine, this 1999 interview saw Treasure alum Mitsuru “Yaiman” Yaida and Koichi “Kafuichi” Kimura discussing the conception and development of the frenetic side-view omnidirectional 2D shooting game Bakuretsu Muteki Bangai-O, with a particular focus given to the game’s deliberately classic and unadorned game design, as well as the inspiration behind the game’s notoriously off-the-wall characters and tone.
Month: November 2021
Final Fantasy X – 2001 Developer Interviews
This assortment of Final Fantasy X developer interviews originally appeared in a special edition of V-Jump magazine in 2001. These interviews mainly cover the art and design side of FFX, with a special focus on the novel south asia aesthetic and the new opportunities presented by the PS2 hardware and voice acting. I’ve also included a selection of concept art with accompanying commentary from other designers.