In this short interview from Arcadia magazine, superplayer KTL-NAL talks about his experience playing Dodonpachi Type-B and scoring generally. He still holds the record for Type-B, at 704,468,390.
Month: December 2021
Koji Kondo – 2001 Composer Interview
This lengthy interview with famous Nintendo composer Koji Kondo looks back on his musical history both personal and professional, going from his early days to his (then) most recent project, Majora’s Mask.
Koji Igarashi – 2005/2006 Castlevania Interviews
These three short Koji Igarashi interviews go over design details from several of his Castlevania games of the last decade.
Koei: Designing Historical Games (1988)
This unique interview featuring Koei’s historical strategy games was originally published in the May 1988 edition of BEEP! magazine. Instead of the usual developers, Koei chose to send two senior PR / sales representatives to talk about their games.
Klonoa – 1997 Developer Interviews
In these two interviews from The Playstation magazine, several of Namco’s developers discuss the conception and making of the beloved 1997 PlayStation action game Klonoa: Door to Phantomile.
Kirby’s Adventure – 1993 Developer Interview
This fun interview with the key creators of Kirby’s Adventure was found in the official Nintendo guidebook released the same year. It covers the design and origins of Kirby as a character, and the changes they made from the earlier GB game, Kirby’s Dream Land.
Kinu Nishimura – 2001 Designer Interview
Kinu Nishimura was a character designer and illustrator at Capcom from 1991 to 2008. She worked on many of Capcom’s well-known arcade titles, including Street Fighter and Shadow over Mystara.
King of Fighters ’94 – Developer Interview
This developer interview with the KOF’94 development staff first appeared in the All About KOF’94 mook. It covers every character in the game, with humorous anecdotes about their design and backstories. Midway into the translation, I realized that some of the information here had already been translated for SNK’s official homepage; however, only part of it was translated, and I noticed several omissions and errors, so there should still be new info to enjoy here.
Kenji Terada – 1988 Developer Interview
Kenji Terada was a writer who, in addition to his extensive work in 1980s anime, also wrote the stories for Square’s first three Final Fantasy games, Dark Wizard, and Meremanoid, among others.
Keiji Inafune – 1999 Developer Interview
In this short interview from Game Hihyou promoting the Rockman Complete Works series, long-time Mega Man steward Keiji Inafune shared his renewed appreciation for the classic 2D action game format and the importance of providing games that can be immediately grasped by players of all ages and skill levels.