Kazutoshi Iida – 1996 Developer Interview

Conducted prior to the release of the surreal caveman-themed sandbox Tail of the Sun, this interview from Game Hihyou with creator Kazutoshi Iida covers the motivations behind his previous game, the “undersea exploration game” Aquanaut’s Holiday, and Iida’s desires to rail against the perceived codification and homogenization by players, developers, and even his own employer Artdink on what games could and should be.

Jamestown – 2011 Developer Interview

Jamestown is a vertizontal shmup for the PC released in 2011 by Final Form Games. The game shines in 3 or 4 player mode and the lenient-but-satisfying revive system makes it an excellent choice for newcomers and veterans, as experienced players can “carry” the team while newer players have a chance to develop their skills. This interview with creator Mike Ambrogi was originally featured in STG Gameside #5.

Irem Arcade Games – 1989 Developer Interview

these two developers interviews were a part. The first is a roundtable interview with several Irem planners, mostly focusing on their planning process and including some interesting design notes about Ninja Spirit and Image Fight. The second half is a discussion with President Yoshiyuki Takashima. It too contains a few design tidbits about R-Type and Spartan X, but mainly focuses on Irem’s unique approach to arcade development.

The Illustrators of SNK – 2001 Developer Interview

In this 2001 interview from Arcadia, conducted at the very peak of SNK’s original tenure, designers Hiroaki and Tonko discuss their history at SNK, their influences as illustrators, the nature of their day-to-day work and their contributions to now-classic games like Garou: Mark of the Wolves, The King of Fighters and The Last Blade series, as well as the forward-thinking 3D MMA fighting game Buriki ONE.