In these Bushido Blade interviews, the devs discuss their ideas about fighting games, the challenges of designing arena maps, and some surprising influences.
Month: November 2022
Popolocrois Monogatari – Developer Interviews
These two PoPoLoCrois interviews cover the making of Sugar & Rockets’ heartwarming (but often overlooked) RPGs for the Playstation.
Aconcagua – 2000 Developer Interview
In this Aconcagua interview, director Hiromichi Takahashi is joined by two other staff to discuss the making of their late PS1 adventure game.
Thexder – 1985 Developer Interview
This historical Thexder interview from 1985 was originally featured in BEEP magazine and explores the making of Game Arts’ classic mecha sidescroller.