Abarenbou Tengu – 2013 Developer Interview

Abarenbou Tengu – 2013 Developer Interview This Abarenbou Tengu (Zombie Nation in the US) interview with director / composer Takane Ohkubo was originally featured in the liner notes of Clarice Disc’s “Rom Cassette Disc” series. For a semi-obscure cult classic, Abarenbou Tengu has a surprisingly interesting development history that sheds a (not entirely flattering) light… Continue reading Abarenbou Tengu – 2013 Developer Interview

Koji Kondo x Shogo Sakai – 2003 Composer Interview

Koji Kondo x Shogo Sakai – Composer Interview In 2003 legendary Nintendo composers Koji Kondo and Shogo Sakai met at a music studio where Sakai was recording the Kirby Air Ride OST cd. Nintendo Dream interviewed them both and the result was a free-wheeling conversation covering various aspects of their long careers. The discussion includes… Continue reading Koji Kondo x Shogo Sakai – 2003 Composer Interview

Final Fantasy Tactics: War of the Lions – 2007 Interview

FFT: War of the Lions – 2007 Developer Interview This Final Fantasy Tactics: War of the Lions interview was originally printed in Square-Enix’s Official Complete Guide. As one might expect, it focuses almost entirely on the additions to the PSP version, especially the new movies, jobs, and link play features. The team, who were all… Continue reading Final Fantasy Tactics: War of the Lions – 2007 Interview

Front Mission: Gun Hazard – 1996 Developer Interview

These Front Mission: Gun Hazard interviews originally appeared in Famicom Tsuushin magazine and two aftermarket Japanese strategy guides. Led by Assault Suits Valken director Hideo Suzuki, the Omiya Soft team covers the usual ground of character design, story, and gameplay, but also finds time for some silly-but-practical digressions into cooking and dishes.

Puyo Puyo Tsu – 1995 Developer Interview

Taken from Studio Bent’s All About Puyo Puyo Tsu book, this long interview saw director Kengo Morita, assistant programmer Yasutoshi Akiyama and designers Sonchou Sawa and Aya Shimazaki discussing the creation of Puyo Puyo Tsu, the second arcade entry in Compile’s wildly popular and influential falling-block puzzle game series. Their discussion covers the sequel’s many iterative additions, the selection of the game’s wide cast of characters, the series’ reception overseas, and much more.