These two Kingdom Hearts II interviews with director Tetsuya Nomura originally appeared in Hyper Playstation 2 magazine in 2005.
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Hiroki Kikuta – 2025 Composer Interview
In this interview with legendary composer Hiroki Kikuta, he expounds on his ideas about game music, creativity, and life at Square in the 90s.
Fukio Mitsuji – What Makes an Interesting Game? (1989)
This installment of Fukio Mitsuji’s Game Design essay series takes a closer look at kakehiki, a Japanese term meaning “tactical back-and-forth.”
Shigeru Miyamoto x Kenji Eno (1996)
In July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his “cross-talk” series.
Psychic Force 2012 – 1999 Developer Interview
This Psychic Force 2012 interview originally appeared in the PF2012 Official Art Setting book and looks at the initial planning stages and character design.
Treasure Hunter G – 1996 Developer Interview
This rare Treasure Hunter G interview originally appeared in Square’s official strategy guide published in 1996 and covers the team’s inspirations and character design.
Shinrei Jusatsushi Tarōmaru – 2024 Developer Interview
This illuminating interview with graphic designer Kenichi Nemoto covers the conception and design of the Sega Saturn cult classic Shinrei Jusatsushi Taromaru.
Earthbound – 1994 Developer Interview
This Earthbound interview between Shigesato Itoi and writer Hajime Kimura originally appeared in the 9/94 edition of Family Computer Magazine.
Yoko Shimomura x Michiru Yamane (2023)
This massive interview with Yoko Shimomura and Michiru Yamane originally appeared in the book Game Ongakuka Interview Shuu.
Ginga Force – 2013 Developer Interview
This pre-release Ginga Force interview was originally featured in volume 6 of Shooting Gameside and looks at the game’s design and origins.