This lengthy interview with the Castlevania: Lament of Innocence development team was originally featured in the NTT-PUB official strategy guide.
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Parasite Eve – 1997 Developer Interviews
This collection of Parasite Eve interviews originally appeared in various magazines (Dengeki Playstation, Hyper Playstation, and The Playstation) from 1997-1998.
Resident Evil – 1999 Developer Interview
This spooky Resident Evil interview with creator Shinji Mikami originally appeared in the January 1999 edition of gM magazine.
Final Fantasy VI – 1994 Developer Roundtable
This Final Fantasy VI roundtable interview conducted in March 1994 discusses the making of the opening sequence and the staff’s favorite characters.
The Samurai Craftsmen of SNK (2020)
This massive interview with SNK alumni Yasushi Adachi and Tomoaki Fukui originally appeared in the SNK Anniversary Fan Book.
Shigeru Miyamoto x Satoshi Tajiri (1993)
This delightful interview between Shigeru Miyamoto and Satoshi Tajiri was originally featured in the 4/93 issue of Hippon Super.
The Making of Xevious (1983)
This behind-the-scenes look at Xevious’ groundbreaking development was originally featured in the May 1983 edition of LOGiN magazine.
Kingdom Hearts II – 2005 Developer Interview
These two Kingdom Hearts II interviews with director Tetsuya Nomura originally appeared in Hyper Playstation 2 magazine in 2005.
Hiroki Kikuta – 2025 Composer Interview
In this interview with legendary composer Hiroki Kikuta, he expounds on his ideas about game music, creativity, and life at Square in the 90s.
Fukio Mitsuji – What Makes an Interesting Game? (1989)
This installment of Fukio Mitsuji’s Game Design essay series takes a closer look at kakehiki, a Japanese term meaning “tactical back-and-forth.”