These two PoPoLoCrois interviews cover the making of Sugar & Rockets’ heartwarming (but often overlooked) RPGs for the Playstation.
Aconcagua – 2000 Developer Interview
In this Aconcagua interview, director Hiromichi Takahashi is joined by two other staff to discuss the making of their late PS1 adventure game.
Thexder – 1985 Developer Interview
This historical Thexder interview from 1985 was originally featured in BEEP magazine and explores the making of Game Arts’ classic mecha sidescroller.
Suikoden II – 1999 Developer Interviews
The first of these two Suikoden II interviews appeared in Dengeki Playstation; the second comes from the Japanese Gensou Suikoden II 108 Stars Character Guide.
Dragon Quest VI – 1995 Developer Interview
These two Dragon Quest VI interviews (one pre-release and one post-release) were originally featured in Famicom Tsuushin magazine.
Super Puzzle Fighter II Turbo – 1996 Interview
In this 1996 interview, Noritaka Funamizu, Hiroaki Kondo, and several key members of Capcom’s arcade team discuss the making of Super Puzzle Fighter II Turbo.
The Future of RPGs – 1993 Developer Interviews
These mini-interviews with four up-and-coming developers from Famicom Tsuushin present a neat snapshot of the thinking surrounding RPGs in 1993.
Super Mario Sunshine – 2002 Developer Interviews
These Super Mario Sunshine interviews feature a candid discussion between producers Shigeru Miyamoto and Takashi Tezuka and director Yoshiaki Koizumi.
Minish Cap – 2004 Developer Interview
This lengthy Minish Cap interview with director Hidemaro Fujibayashi and producer Eiji Aonuma originally appeared in Nintendo Dream magazine.
Metal Gear Solid – 1997 Developer Interview
This pre-release Metal Gear Solid interview with director Hideo Kojima originally appeared in Famitsu Weekly magazine in early 1997.