These two vintage Klonoa 2 interviews were originally featured in The Playstation and Namco Games magazines, shortly after the game’s Japanese release in March 2001.
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Yoji Shinkawa – 2001 Developer Interview
This interview with famed Konami illustrator and designer Yoji Shinkawa first appeared in volume 4 of the Game Maestro book series.
Jumping Flash! 2 – 1996 Developer Interview
This short interview with the three Jumping Flash! 2 teams of MuuMuu, Exact, and Sony was originally featured in The Playstation magazine and covers the games conception and design.
Donkey Kong Jungle Beat – 2004 Developer Interview
This rollicking Donkey Kong Jungle Beat interview originally appeared in Nintendo Dream magazine, shortly after the 2004 E3 exhibition.
Burning Rangers – 1997 Developer Interview
This Burning Ranger interview originally appeared in Saturn Fan magazine about six months prior to the game’s release the following year.
Shigeru Miyamoto x Toshihiro Nagoshi – 1999 Interview
Legendary developers Shigeru Miyamoto and Toshihiro Nagoshi discuss controller design, arcade games, and management styles in this 1999 interview.
The Desks of Developers – A Pictorial Series
In the late 90s, the Japanese gaming magazine “The Playstation” ran a monthly feature on the workspaces of famous gaming developers…
Bahamut Lagoon – 1996 Developer Interview
Bahamut Lagoon – 1996 Developer Interview The first of these Bahamut Lagoon interviews appeared in Dengeki SFC magazine. Produced during Square’s golden age, the dragon-centric SRPG remains largely unknown in the west (though a new fan translation was released in 2021). As far as interviews go it’s a nuts-and-bolts affair covering design, favorite characters, and… Continue reading Bahamut Lagoon – 1996 Developer Interview
Dimahoo – 2000 Developer Interview
This colorful Dimahoo interview originally appeared in the Great Mahou Daisakusen OST liner notes and features remarks from the programmers and composers.
Bloody Roar 2 – 1998 Developer Interview
This short Bloody Roar 2 interview with director Kenji Fukuya first appeared in V-Jump magazine and covers the game’s design timeline and unused content.