This Drill Dozer interview from 2005 with director Ken Sugimori and character designer Hironobu Yoshida was originally featured in Nintendo Dream magazine.
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Breath of Fire: Dragon Quarter – 2002 Interview
Taken from Sony’s now-defunct “PS Style” webzine, director Makoto Ikehara and character designer/illustrator Tatsuya Yoshikawa discuss the making of Breath of Fire: Dragon Quarter, the decidedly non-conventional fifth entry in Capcom’s traditional JRPG series.
Arcade Cabinets – A Look Back (1996)
Arcade Cabinets – A Look Back (1996) Originally appearing in the short-lived Arcade Game Magazine published by Softbank, this interview with Game Freak founder Satoshi Tajiri and gaming writer Riko Kushida is a nostalgic look back at “taikan” game cabinets–those large, full-body immersion cabinets first popularized by Sega in classics like Hang On and Space… Continue reading Arcade Cabinets – A Look Back (1996)
Garou: Mark of the Wolves – 2000 Developer Interview
Taken from the official ASCII-published guidebook, SNK planner Yasuyuki Oda outlines the concepts behind Garou: Mark of the Wolves.
Power Stone – 1999 Developer Interview
In this short-but-sweet Power Stone interview from Dreamcast Magazine, producer Takashi Tezuka discusses the making of Capcom’s beloved arcade/console 3D fighter.
FromSoftware – 1999 Developer Interview
This interview with FromSoftware founder Naotoshi Jin originally appeared in Game Hihyou magazine in July 1999.
Final Fantasy IX – 2000 Developer Interviews
These Final Fantasy IX interviews were originally published in Hyper Playstation magazine, shortly before the game’s release in July 2000.
Puyo Puyo Fever – 2016 Developer Interview
Conducted in commemoration of Puyo Puyo’s 25th anniversary, in this Famitsu-published interview former Sonic Team boss Yuji Naka and series producer Mizuki Hosoyamada discuss the creation of Puyo Puyo Fever.
Persona 4 – 2008 Developer Interview
This mammoth Persona 4 interview with director Katsura Hashino was originally featured in the Persona Club P4 book.
Donkey Kong (1994) – Developer Interview
Donkey Kong (1994) – Developer Interview Taken from Shogakukan’s official strategy guide, this interview saw members of Nintendo and co-developer Pax Sofnica discussing the making of Nintendo’s 1994 Donkey Kong revival for Game Boy, with the discussion covering the genesis of the project, scrapped characters and concepts, utilizing the Super Game Boy and much more.… Continue reading Donkey Kong (1994) – Developer Interview