These mini-interviews with four up-and-coming developers from Famicom Tsuushin present a neat snapshot of the thinking surrounding RPGs in 1993.
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Super Mario Sunshine – 2002 Developer Interviews
These Super Mario Sunshine interviews feature a candid discussion between producers Shigeru Miyamoto and Takashi Tezuka and director Yoshiaki Koizumi.
Minish Cap – 2004 Developer Interview
This lengthy Minish Cap interview with director Hidemaro Fujibayashi and producer Eiji Aonuma originally appeared in Nintendo Dream magazine.
Metal Gear Solid – 1997 Developer Interview
This pre-release Metal Gear Solid interview with director Hideo Kojima originally appeared in Famitsu Weekly magazine in early 1997.
Sonic Heroes – 2004 Developer Interview
Originally published in Nintendo Dream #107, this interview with Sega director Takashi Iizuka discusses the making of Sonic Heroes.
Yuzo Koshiro – 2001 Composer Interview
In this interview with composer Yuzo Koshiro he recounts his early days at Falcom, the Megadrive, and some of his recent work like Legend of Oasis and Shenmue.
Darkstalkers OVA – 1997 Director Interview
This short interview with Masashi Ikeda, director of the Night Warriors OVA, offers a few remarks about working with Capcom and how the project began.
SkyGunner – 2001 Developer Interview
In this SkyGunner roundtable interview from 2001, sourced from the GSLA archive, the PixelArts team discusses the making of their well-loved PS2 cult classic.
Takatsuna Senba – 2001 Developer Interview
In this lengthy 1997 interview, designer Takatsuna Senba discusses his legendary arcade developments at Taito, including Gun Frontier, Metal Black, and Dino Rex.
Final Fantasy XI – 2009 Developer Interview
This Final Fantasy XI interview with director/writer Kenichi Iwao was originally featured in the FFXI Story Ultimania mook.