This is a collection of Chrono Trigger interview from early 1995, originally featured in Japanese magazines Famicon Tsuushin, Dengeki SFC, and Haou. Because they all feature very similar questions and answers, I’ve compiled them all together for better readability.
In addition to all the neat design details and anecdotes, these interviews really show how Chrono Trigger was a turning point for the way Square made RPGs. The incipient use of CG, the large-scale team, and the initial plan to utilize CD-ROMs can all be seen as a dress rehearsal of sorts for Final Fantasy VII.
If you've enjoyed reading this interview and would like to be able to vote each month on what I translate, please consider supporting me on Patreon! I can't do it without your help!