
Magic Sword - 1990 Developer Commentary
This rare collection of Magic Sword developer commentary was originally featured in Gamest magazine in 1990. Many of the developers are pseudonymous, and the commentary is largely advice on how to enjoy the game, but there are some nice insights as well. The real star are the bestiary commentaries, which were written by the Magic Sword staff and add some nice lore and humor to the arcade classic.
Developer Comments
Akemi Kurihara (Character Designer)
You won't fully grasp the fun of this game until you've credit fed to the very end, so just keep playing until you clear the final stage. I also hope players will do that otaku thing where you arbitrarily name your party members. Like, “Once I get Jane, I'll ditch Michael…” or something.
Otouchan
I think the appeal of Magic Sword is not knowing what stage will come next as you make your way towards the top of the tower. There are mysteries hidden on nearly every one of the 50 floors, and it should keep players entertained without a moment of boredom. The difficulty is admittedly fairly high, but newcomers should just focus on getting to the next floor. Once you're more experienced, you can try and clear it with fewer coins, or even go for a 1CC. Some players might aim for a high score, but I think everyone can find their own way to enjoy Magic Sword--it's a very deep game. I hope you have fun exploring this fantastic and captivating world.
Y. Fukumoto (Art)
When I started creating the graphics for Magic Sword, I was dizzy with worry over how to add variety because there were just so many stages. To change things up visually, I experimented with different colors, but since it's a heroic fantasy, the overall image might have ended up a bit dark.
I had a lot of fun making the big boss stages, so I wouldn't say the development was particularly hard or frustrating for me. Anyway, as a developer, nothing makes me happier than seeing it become so popular. Thank you very much.

Yoshiki Okamoto (Game Design)
In addition to powering up your own weapon, it's very important to level your companion. It's best to focus on leveling a single companion, but you have to think carefully about who to choose. For players who aren't very good, I recommend the Ninja or Amazoness, who can be leveled up even on the lower floors. For skilled players I suggest the Knight or Lizardman. The Thief is also surprisingly viable.
By the way, at the planning stage we also debated having 100 floors, and allowing the player to have two companions.
Gym Club Hacker
The key to this game is memorizing what the items do.
Rie
Magic Sword is the first game I've ever made, so some of the enemy designs might be a little rough around the edges, but if players manage to find them appealing despite their weirdness I'll be very happy.
Maa-chan
With over 50 floors, I struggled to make them feel different from each other. But I think those efforts really paid off. Please imagine yourself ascending higher and higher up the tower as you play.
Y. Maruyama (Art)
Enlist the aid of various helpers and reach the top of the tower to claim the Black Orb! Magic Sword is my debut game, so I hope it gets played a lot.
Keiko Kitayama (Character Design)
It'll be tough to take down the gigantic characters I poured my guts into creating, but please rally your strongest allies and give it your all.

Tomoshi Sadamoto (Game/Character Design)
If you can forgive all the imperfections you should be able to enjoy a game like Magic Sword.
Manami Matsumae (Composer)
Greetings, I'm Matsumae. I composed the music for Magic Sword. I'm not good enough at the game to give you advice on how to play (though during the development I was able to clear the game using continues!), but I hope you enjoy the "THANK YOU" voice sample, which was recorded by the women here who labored so intensely on Magic Sword.
Yuzo Tsunazaki (Programmer)
In an ocean of arcade games, I firmly believe that Magic Sword is one that deserves to be called a "true" arcade game. One of the appeals of this game is learning to skillfully use the items in order to net high scores. We hope you'll enjoy the deep world of Magic Sword, with its 50 floors, by making full use of your eight companions and items.
Yoshimi Ohnishi (Designer)
The core way to enjoy this game is like "Takeshi's Castle." Get ready, set, go! Compete to see how far you can get! After you've cleared it, try different some approaches the next time: focus on earning points, stick with just one ally, or go without any allies. Give it a shot!
Bestiary (Commentary by Capcom Developers)




















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