Donkey Kong (1994) – Developer Interview Taken from Shogakukan’s official strategy guide, this interview saw members of Nintendo and co-developer Pax Sofnica discussing the making of Nintendo’s 1994 Donkey Kong revival for Game Boy, with the discussion covering the genesis of the project, scrapped characters and concepts, utilizing the Super Game Boy and much more.… Continue reading Donkey Kong (1994) – Developer Interview
Taken from a 2000 issue of Arcadia magazine, this short interview with producer Tatsuya Minami outlines the motivation behind the Capcom Partnership Project, an initiative that saw Capcom partnering with various STG developers.
Contra x Shinobi – Cross-Talk Interview Originally published in a January issue of Famitsu, this discussion between Contra: Shattered Soldier director/producer Nobuya Nakazato and Shinobi (PS2) director Toru Shimizu saw them discussing their reactions to their respective games’ reveals, the essence of “cool” in action games, presenting traditionally difficult games to modern audiences and more.… Continue reading Contra x Shinobi – 2003 Developer Interview
Taken from Arcadia magazine, this 15th-anniversary roundtable discussion saw Tekken series steward Katsuhiro Harada and several prominent community members discussing their history with and memories of each title.
This interview with producer Masahiro Kumono and director Toru Shimizu of former Sega satellite studio Overworks covers the making of Shinobi for PlayStation 2
Taken from the Dynamite Deka 2 Official Guide, this interview covers the making of Sega’s popular polygonal brawler Dynamite Deka and its sequel.
This interview with veteran Nintendo designer/director/producer Yoshio Sakamoto offers a brief overview of several of his early works.
In this 1996 interview, Noritaka Funamizu, Hiroaki Kondo, and several key members of Capcom’s arcade team discuss the making of Super Puzzle Fighter II Turbo.
In these two Famitsu interviews, series creator Akitoshi Kawazu, planner Hiromichi Tanaka, and composer Kenji Ito discuss the making of Final Fantasy Legend II.
These three interviews, starting with an interview from Dreamcast Magazine vol 35 (1999), cover the making of Sega’s 4-player party-puzzler Chu Chu Rocket.