Taken from a string of social media posts shared in 2023, these comments from director Hideo Yoshizawa recount the making of Tecmo’s classic side-scrolling action game, Ninja Gaiden.
Author: GSK
Beyond the Revolution – Roundtable Interview (2001)
Originally published in the July 2001 issue of Famitsu DC, this roundtable discussion saw industry luminaries Masanobu Endou, Yuji Naka, Kenji Eno, Kenichi Nishi, Hideo Suzuki and Kenichi Nishi convene after Sega’s announced withdrawal from the home hardware market.
Soulcalibur – 1999 Developer Interview
This interview with design leads Koh Onda and Koji Mitsunaga discusses the making of the arcade version of Namco’s Soulcalibur.
Mecha Ritz: Steel Rondo – 2022 Interview
Originally published by IGN Japan, this interview sees developer HEY conversing with a STG veteran and a STG novice about the making of Mecha Ritz: Steel Rondo 2.0.
Manabu Namiki – 2009 Composer Interview
This long interview with veteran composer, audio engineer and game developer Manabu Namiki details his lifelong fascination with games and game music.
Breath of Fire: Dragon Quarter – 2002 Interview
Taken from Sony’s now-defunct “PS Style” webzine, director Makoto Ikehara and character designer/illustrator Tatsuya Yoshikawa discuss the making of Breath of Fire: Dragon Quarter, the decidedly non-conventional fifth entry in Capcom’s traditional JRPG series.
Garou: Mark of the Wolves – 2000 Developer Interview
Taken from the official ASCII-published guidebook, SNK planner Yasuyuki Oda outlines the concepts behind Garou: Mark of the Wolves.
Puyo Puyo Fever – 2016 Developer Interview
Conducted in commemoration of Puyo Puyo’s 25th anniversary, in this Famitsu-published interview former Sonic Team boss Yuji Naka and series producer Mizuki Hosoyamada discuss the creation of Puyo Puyo Fever.
Donkey Kong (1994) – Developer Interview
Donkey Kong (1994) – Developer Interview Taken from Shogakukan’s official strategy guide, this interview saw members of Nintendo and co-developer Pax Sofnica discussing the making of Nintendo’s 1994 Donkey Kong revival for Game Boy, with the discussion covering the genesis of the project, scrapped characters and concepts, utilizing the Super Game Boy and much more.… Continue reading Donkey Kong (1994) – Developer Interview
Capcom Partnership Project – 2000 Developer Interview
Taken from a 2000 issue of Arcadia magazine, this short interview with producer Tatsuya Minami outlines the motivation behind the Capcom Partnership Project, an initiative that saw Capcom partnering with various STG developers.